So I'm currently working on a murder game and in the main script, if you have the gamepass, you will be given a radio upon round start. But here's the problem.(At the top where it says "game.Players.PlayerAdded:connect(function(player)", the word "game" is highlighted in blue, but when I add the radio script, it is no longer highlighted in blue, which means the script will not work. Take a look at it. (CHECK LINE 167 - 214 FOR THE PROBLEM)

local GameStart = game.Workspace.GameStart

game.Players.PlayerAdded:connect(function(player)
	local q = Instance.new("IntValue")
	q.Name = "Queue"
	q.Parent = player
	script.Stats:Clone().Parent = player
	
	local l = Instance.new("BoolValue")
	l.Name = "leaderstats"
	local lv = Instance.new("IntValue")
	lv.Name = "Level"
	lv.Value = 1
	lv.Parent = l
	local ex = Instance.new("IntValue")
	ex.Name = "Points"
	ex.Value = 0
	ex.Parent = l
	
	ex.Changed:connect(function()
		if ex.Value>math.floor(10*(1.4^lv.Value)) then
			lv.Value = lv.Value+1
			ex.Value = ex.Value-math.floor(10*(1.4^lv.Value))
		end
	end)
	
	l.Parent = player
end)

function applyChar(player,char)
	player.PlayerGui.GameGui.Spectate:Remove()
	player.PlayerGui.ShopGUI:Remove()
	for _,e in ipairs(player.Character:GetChildren()) do
		if e.className=="Accessory" or e.className=="Shirt" or e.className=="Pants" or e.className=="CharacterMesh" or e.className=="GraphicShirt" then
			e:Remove()
		end
	end
	for _,e in ipairs(char:GetChildren()) do
		if e.Name=="Head" then
			local h2 = e:Clone()
			h2.Anchored = false
			h2.Name = "Head2"
			player.Character.Head.Transparency = 1
			Instance.new("Weld").Parent = h2
			h2.Weld.Part0 = player.Character.Head
			h2.Weld.Part1 = h2
			h2.Parent = player.Character
			if h2:FindFirstChild("face")~=nil then
				player.Character.Head.face.Texture = h2.face.Texture
				h2.face:Remove()
			end
			player.Character.Torso.BrickColor = h2.BrickColor
			player.Character["Right Arm"].BrickColor = h2.BrickColor
			player.Character["Left Arm"].BrickColor = h2.BrickColor
			player.Character["Right Leg"].BrickColor = h2.BrickColor
			player.Character["Left Leg"].BrickColor = h2.BrickColor
			if char.Name=="Flinn" then
				h2.BrickColor = BrickColor.new("Light orange")
			end
			script.NameGui:Clone().Parent = h2
			h2.NameGui.Display.Text = char.Name
			h2.NameGui.Display.Visible = true
			local nt = Instance.new("StringValue")
			nt.Value = char.Name
			nt.Name = "CharName"
			nt.Parent = player.Character.Humanoid
		elseif e.Name=="Handle" then
			local hat = Instance.new("Hat")
			hat.AttachmentPoint = e.CFrame:inverse()*(char.Head.CFrame*CFrame.new(0,0.5,0))
			e:Clone().Parent = hat
			hat.Handle.FormFactor = "Custom"
			hat.Handle.Size = Vector3.new(0.2,0.2,0.2)
			hat.Handle.Anchored = false
			hat.Parent = player.Character
		else
			e:Clone().Parent = player.Character
		end
	end
	script.OnDeath:Clone().Parent = player.Character
	player.Character.OnDeath.Disabled = false
end

function msgAll(txt)
	for _,p in ipairs(game.Players:GetChildren()) do
		if p:FindFirstChild("PlayerGui")~=nil and p.PlayerGui:FindFirstChild("GameGui")~=nil then
			p.PlayerGui.GameGui.Top.Text = txt
		end
	end
end

function getStatus(player)
	if player.Character~=nil and player.Character:FindFirstChild("Humanoid")~=nil and player.Character.Humanoid.Health>0 then
		return true,player.Character.Humanoid
	else
		return false,nil
	end
end

while true do
	workspace.Map:ClearAllChildren()
wait(5)	

--game.Workspace.Intermission:Play()

	for i=20,1,-1 do
		msgAll("Intermission... "..i)
		wait(1)
	end

local GameInProgress = {
	normal = {
		id = 1,
		name = 'Classic',
		objective = {
			'[A Normal Round Of Murderer]'
		},
		
	},
	copsandmurderers = {
		id = 2,
		name = 'Sheriffs V.S Murderers',
		objective = {
			'[Sheriffs must kill all murderers]',
			'[Murderers must kill all sheriffs]'
		},

	},
		doubletrouble = {
		id = 3,
		name = 'Double Trouble',
		objective = {
			'[two murderers]',
			'[two sheriffs]'
		},

	},
	doubleagents = {
		id = 4,
		name = 'Double Agents',
		objective = {
			'[one murderer]',
			'[two sheriffs]'
		},

	}
}

	if #(game.Players:GetChildren())<2 then
		msgAll("Waiting for 2 or more players...")
		while #(game.Players:GetChildren())<2 do
			local p = game.Players.PlayerAdded:wait()
			wait(1)
			if p.Character==nil then
				p.CharacterAdded:wait()
			end
		end
	end
	
	local map = (game.ReplicatedStorage.Maps:GetChildren())[math.random(1,#(game.ReplicatedStorage.Maps:GetChildren()))]:Clone()
	map.Parent = workspace.Map
	--game.Workspace.Intermission:Stop()
	wait(0.1)
	GameStart:Play()
	wait(7.636)
	GameStart:Stop()
	
	if Game:GetService("GamePassService"):PlayerHasPass(players[i], 314524101) or checkRadio(players[i]) then	-- Radio
								if players[i].Character ~= nil then
									if players[i].Character:findFirstChild("Torso") ~= nil then
										local radio = game.ServerStorage.Tools.TwistedRadio:clone()
										radio.Parent = players[i].Character
										local weld = Instance.new("Weld")
										weld.Name = "BackWeld"
										weld.Part0 = players[i].Character:findFirstChild("Torso")
										weld.Part1 = radio
										weld.C0 = CFrame.new(0,0,1)
										weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(0), math.rad(180+45))
										weld.Parent = radio		
										if Game:GetService("GamePassService"):PlayerHasPass(players[i], 314524101) and radio ~= nil then
											if radio:findFirstChild("Mesh") ~= nil then
											radio.Mesh.MeshId = "http://www.roblox.com/asset/?id=212302951"
											radio.Mesh.TextureId = "http://www.roblox.com/asset/?id=212303049"
											radio.Mesh.Scale = Vector3.new(4, 4, 5)
											end	
										end								
									end
															
								if Game:GetService("GamePassService"):PlayerHasPass(players[i], 314524101) or checkRadio(players[i]) then	-- Radio
								
										if players[i]:findFirstChild("PlayerGui") ~= nil then
											if players[i].PlayerGui:findFirstChild("GUI") ~= nil then
												if players[i].PlayerGui.GUI:findFirstChild("TwistedRadioGUI") ~= nil then
												players[i].PlayerGui.GUI:findFirstChild("TwistedRadioGUI").Visible = true	
												end
											end
										end										
								else
										if players[i]:findFirstChild("PlayerGui") ~= nil then
											if players[i].PlayerGui:findFirstChild("GUI") ~= nil then
												if players[i].PlayerGui.GUI:findFirstChild("TwistedRadioGUI") ~= nil then
												players[i].PlayerGui.GUI:findFirstChild("TwistedRadioGUI").Visible = true
													if players[i].PlayerGui.GUI.TwistedRadioGUI:findFirstChild("BuyRadio") ~= nil then
													players[i].PlayerGui.GUI.TwistedRadioGUI.BuyRadio.Visible = true	
													end
								
													if players[i].PlayerGui.GUI.TwistedRadioGUI:findFirstChild("Message") ~= nil then
													players[i].PlayerGui.GUI.TwistedRadioGUI.Message.Text = "Earbuds"
													end
												end
											end
										end																	
																
						end	
					end
				
	local spwn = map.Spawn:GetChildren()
	
	msgAll("Game in Progress...")
	wait(0.2)
	
	local p = game.Players:GetChildren()
	local mdrr = 2
	for i=1,#p do
		p[i].Queue.Value = p[i].Queue.Value+1
		if p[i].Queue.Value>p[mdrr].Queue.Value then
			mdrr = i
		end
	end
	
	local s = {}
	for i=1,#p do if i~=mdrr then s[#s+1] = p[i] end end
	local sherrif = s[math.random(1,#s)]
	local mName = p[mdrr].Name
	
	local chars = game.ReplicatedStorage.Characters:GetChildren()
	local open = {}
	for i=1, #chars do open[i] = i end	
	
	for n,player in pairs(p) do
		if player:FindFirstChild("PlayerGui")~=nil and player.PlayerGui:FindFirstChild("GameGui")~=nil then
			local ran = math.random(1,#open)
			applyChar(player,chars[open[ran]])
			if n==mdrr then
				game.ReplicatedStorage.NewRound:FireClient(player,2)
				local tag = Instance.new("BoolValue")
				tag.Name = "Murderer"
				tag.Parent = player.Character.Humanoid
				player.Queue.Value = 0
			elseif p[n]==sherrif then
				game.ReplicatedStorage.NewRound:FireClient(player,1)
				local tag = Instance.new("BoolValue")
				tag.Name = "Cop"
				tag.Parent = player.Character.Humanoid
			else
				game.ReplicatedStorage.NewRound:FireClient(player,0)
			end
			player.Character:MoveTo(spwn[math.random(1,#spwn)].Position)
			table.remove(open,ran)
		end
	end
	
	local playersAlive = 0
	local murdererAlive = false
	_G.gameMode = nil;
	local timeLeft = 100
	local kills = 0
   
	for _,p in pairs(game.Players:GetChildren()) do
		if p.Character~=nil and p.Character:FindFirstChild("Humanoid")~=nil then
			p.Character.Humanoid.Died:connect(function()
				kills = kills+1
				timeLeft = timeLeft+20
				if timeLeft>100 then timeLeft=100 end
			end)
		end
	end
	
	wait(10)
	
	repeat 
		murdererAlive = false
		playersAlive = 0
		for _,player in ipairs(game.Players:GetChildren()) do
			local isAlive,hum = getStatus(player)
			if isAlive then
				if hum:FindFirstChild("Murderer")~=nil then
					murdererAlive = true
				elseif hum:FindFirstChild("CharName") then
					playersAlive =  playersAlive+1
				end
			end
		end
		wait(1)
		
		timeLeft = timeLeft-1
		game.ReplicatedStorage.TimeUpdate:FireAllClients("Time: "..tostring(timeLeft))
	until playersAlive<=0 or not murdererAlive or timeLeft<=0
	print(murdererAlive,playersAlive)

	local msg,type,cnd
	
	if murdererAlive and playersAlive>0 then
		msg = "THE MURDERER RAN OUT OF TIME"
		game.Workspace.Both2:Play()		
		cnd = 1
	elseif murdererAlive and playersAlive<=0 then
		msg = "THE MURDERER WINS!"
		game.Workspace.Lost:Play()
		cnd = 2
	elseif not murdererAlive and playersAlive>0 then
		msg = "THE INNOCENT WIN!"
		game.Workspace.Win:Play()
		cnd = 3
	else
		msg = "NOBODY SURVIVED"
		game.Workspace.Both:Play()
		cnd = 4
	end

(Here is the rest of the script starting from "end" which is up by "cnd = 4" https://prnt.sc/izwcsi https://prnt.sc/izwd1f