Here is a more detailed question: "How can I cause a projectile to begin to curve, away from it's current launched position, shortly after being launched?"
local player = game.Players.LocalPlayer local bv = instance.new("BodyVelocity")
local bav = instance.new("BodyAngularVelocity")
local boom = game.Workspace:FindFirstChild("Boomerang")
local m = player:GetMouse()
m.Button1Down:connect(function(m)
bv.Parent = boom
bv.Velocity = player.Character.Head.CFrame.lookVector * 3
bv.MaxForce = Vector3.new(4.0000e+006, 6000, 4.0000e+006)
wait(0.5)
bav.Parent = boom
bav.AngularVelocity = Vector3.new (6, 0, 0) * math.rad(36)
end)
This one is an attempted curve to the right. A curve for a ball, specifically. here is a link of what I'm going for (A football in this example) http://78.media.tumblr.com/0207afef34bdaf58ec039044ce6e0c9e/tumblr_ny7for3qMU1us21qco1_400.gif

2 comments
link doesnt work
I have changed it now. Thank you for your input!