I used this script to charge players Points to purchase a sword in my shop.
player = script.Parent.Parent.Parent.Parent.Parent
cost = 5
function checkForword()
found = false
for i, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Sword" then
found = true
end
end
for i, v in pairs(player.Character:GetChildren()) do
if v.Name == "Sword" then
found = true
end
end
if Found == true then
return true
else
return false
end
end
script.Parent.MouseButton1Click:connect(function()
leaderstats = player:FindFirstChild("leaderstats")
if leaderstas then
points = leaderstats:FindFirstChild("Points")
if points then
hasSword = checkForSword()
if points.Value >= cost and hasSword == false then
points.Value = points.Value - cost
sword = game.Lighting.Sword:Clone()
sword.Parent = player.Backpack
end
end
end
end)
I went into the game, and I didn't get a sword after clicking the button. Also, nothing showed up in output. Any help?

4 comments
I tried that, but sword = game.Lighting.Sword:Clone().Parent = player:WaitForDataReady("Backpack") is in red underline.
fixed it it should work now.
Still in red underline. And same thing is red underline. found = true is what is red underline.
try again