I'm trying to script to where the body parts of an NPC humanoid fall apart when it is killed. I thought that simply removing the joints would work (Torso:ClearAllChildren), but it doesn't. After thoroughly searching through all the parts of the character, I cannot find what keeps the part sticking once the Humanoid's health is 0.
Why do the limbs continue to stay in place?

2 comments
Have you tried :BreakJoints() yet?
Never heard of that method before, but I just tried it and no change.