I am trying to check if the play has the gamepass then fire the event but it isn't working.
local id = 1570193898 -- ID of gamepass
local lazerAuth = false
game.Players.PlayerAdded:connect(function(player)
if game:GetService("GamePassService"):PlayerHasPass(player, id) then
lazerAuth = true
else
print(player.Name .. " doesn't have the game pass...")
end
end)
-- Fire The Event To Disable The Lazers
local clickdetector = game.Workspace.LazerDisable.DisableLazersButton.ClickDetector
clickdetector.MouseClick:Connect(function(plr)
if lazerAuth == true then
game.Workspace.LazerDisable.DisableLazerEvent:FireServer()
else
game:GetService("MarketplaceService"):PromptPurchase(plr, id)
local marketplaceService = game:GetService("MarketplaceService")
marketplaceService.PromptPurchaseFinished:connect(function(player,assetId,isPurchased)
if isPurchased then --if the player did pay
if assetId == id then --if what they bought is the pass
game.Players.LocalPlayer:Kick("Please Rejoin The Game To Activate Your GamePass")
end
end
end)
end
end)

1 comment
Explain the problem.