I did a simple map generation , but my game is filtering enabled. If i try to fire from Client To server , one map is created for each player in server , if i fire from Server from client , it just dont work. The game dont let me fire from server to server or client to client now i dont know what i do.
Resume : How i can one generate my map for the server using a script from Replicated Storage.

2 comments
Try to use remote events
I am using remotes.