I don't want the bullet not follow the player, just go in the position of player(On the ground and in the air)
I maked the script like this:
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 20
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Bullet:Clone()
wait(2)
end
end
For bullet
script.Parent.RocketPropulsion.Target = game.Players.LocalPlayer.Character.Humanoid
script.Parent.RocketPropulsion:Fire()
