Okay so in my game when you die a bag spawns where you died and it gets cloned to workspace as well as a folder getting created inside repl storage.

The folder and the bags name are a "Player.Name .. " " .. Deaths.Value" so its your name then a space then the amount of deaths you have, this way I can keep track of certain bags so like death #56's bag.

I have a billboard gui that is supposed to only appear over objects that have a hitbox and are in the table but I am trying to get any death bag in workspace into the table basically.

But since your death bag name depends on how many deaths youve had I tried using a NumberSequence and it isnt working.

Heres the script, if you have any questions please ask, I know its kinda hard to understand, its because its also hard to explain.

local ItemTable = {"Campfire"}
local CraftingItemTable = {"Campfire"}
local LootingTable = {}

for i, Players in pairs(game.Players:GetChildren()) do
	local DeathRange = NumberRange.new(0, 5000)
	ItemTable[2] = Players.Name .. " " .. DeathRange
	LootingTable[1] = Players.Name .. " " .. DeathRange
end

Thank you for your time.

7 comments

0

A number range is used by particles it has nothing to do with what you are trying to do. You need to calculate the value per player.

0

Why would they add that in and not let everything use it

0

I just want a number range

0

So you want a random number from a min value and a max value? Like I said it is used for particle emmiters.

0

Yeah

0

If its so hard to explain then don't make the question please. Also NumberRange is nothing but a container of two numbers read the wiki.

0

Nah Cabbler I ask what I want.