the script works just fine, but i would lie to remove this error because it clogs up my output window.
the error is: Workspace.Buildings.WorkPlace_1.Floor_4.NPCs.Mark.QUEST03:33: attempt to index local 'Player' (a nil value)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local QuestLibraries = ReplicatedStorage:FindFirstChild("QuestService")
-- Libraries --
local Dialogs = require(QuestLibraries:FindFirstChild("Dialogs"))
local Quests = require(QuestLibraries:FindFirstChild("Quests"))
-- Variables --
local QuestGUI = ReplicatedStorage:FindFirstChild("QUEST03_Dialog", true)
local Quest = script.Configurations.Quest.Value
local Enabled = script.Configurations.Enabled.Value
-- Create Quest Folder Function --
function StartQuest(QuestID)
local folder = Instance.new("Folder")
folder.Name = QuestID
local number = Instance.new("IntValue")
number.Name = "Number"
number.Parent = folder
return folder
end
script.Parent.Toutch.Touched:connect(function(part) -- When the player toutched the part called "Toutch"
if part.Parent:FindFirstChild("Humanoid") ~= nil then
local Player = game.Players:FindFirstChild(part.Parent.Name)
local PlayerGui = Player:WaitForChild("PlayerGui")
if PlayerGui:FindFirstChild("QUEST03_Dialog") == nil then
----- GUI Parts -----
local GUI = QuestGUI:Clone()
local Main = GUI.Hold.Frame
local GUI_Name = Main:FindFirstChild("Name")
local Decline_Btn = Main:FindFirstChild("Decline")
local Accept_Btn = Main:FindFirstChild("Accept")
local NPC_Dialog = Main:FindFirstChild("Desc1")
---- Quest/Dialog Tables ----
local Dialog_Data = Dialogs.dialog[Quest]
local Quest_Data = Quests.quests[Quest]
---- Set Defaults ----
GUI_Name.Text = " "..script.Parent.Name
Decline_Btn.Text = Dialog_Data["NoQuest"]["EXIT"]
GUI.Parent = PlayerGui -- Put gui into player
---- Get number of Dialogs ----
local num_of_dialogs = 0
for key,value in pairs(Dialog_Data["NoQuest"]) do
if key ~= "EXIT" then
num_of_dialogs = num_of_dialogs + 0.5
end
end
---- Go through Dialogs ----
local onQuest = false
local isComplete = false
local dialog_num = 1
local Quest_Folder = nil
if Player:FindFirstChild(Quest) ~= nil then
Quest_Folder = Player:FindFirstChild(Quest)
onQuest = true
if Quest_Folder.Number.Value >= 1 then
isComplete = true
end
end
if onQuest then
Accept_Btn.Visible = false
if isComplete then
NPC_Dialog.Text = " "..Dialog_Data["Quest"]["COMPLETE"]
Decline_Btn.Text = "Yay!"
---- completion and rewards ----
Quest_Folder:Destroy()
local leaderstats = Player:FindFirstChild("leaderstats")
local Money = leaderstats:FindFirstChild("Money")
Money.Value = Money.Value + Quest_Data["Cash"]
local Coffee = Player.Backpack:FindFirstChild("Pen")
Coffee:Destroy()
else
NPC_Dialog.Text = " "..Dialog_Data["Quest"]["INCOMPLETE"]
Decline_Btn.Text = "Oh my bad"
end
else
Accept_Btn.MouseButton1Click:connect(function()
if dialog_num ~= num_of_dialogs then
dialog_num = dialog_num + 1
NPC_Dialog.Text = Dialog_Data["NoQuest"]["NPC"..dialog_num]
Accept_Btn.Text = Dialog_Data["NoQuest"]["RES"..dialog_num]
else
local Quest_Folder = StartQuest(Quest)
Quest_Folder.Parent = Player
GUI:Destroy()
end
end)
end
end
end
end)
how do i solve the error? i have tried many things but cannot get it to go away.

1 comment
but its clogging up my output which i would like to get rid of so i can focus my time on fixing script errors and not having to find them inside of those errors.