I'm trying to make a build tool that places bricks down and rounds them to the nearest whole position. I got a rounding script from my last question however I implemented it and got "Vector3 expected, got number" I was wondering if there's any way I could convert numbers into a vector3 here's what I have
function RoundNumber(Input) -- Input is whatever number you want to round
local StringForm = tostring(Input)
local PlacementOfDecimal = string.find(StringForm, ".")
if tonumber(string.sub(StringForm, PlacementOfDecimal+1 ,PlacementOfDecimal+1)) >= 5 then
return (tonumber(string.sub(StringForm, 0, PlacementOfDecimal))) + 1
elseif tonumber(string.sub(StringForm, PlacementOfDecimal+1 ,PlacementOfDecimal+1))<5 then
return (tonumber(string.sub(StringForm, 0, PlacementOfDecimal)))
end
end
function cloneWood(hitTarget)
local cloneTemp = game.Workspace.WoodBlock1
local clonedWood = cloneTemp:Clone()
clonedWood.Position = hitTarget
clonedWood.Parent = game.Workspace
end
local tool = script.Parent
tool.Equipped:connect(function(Mouse)
Mouse.Button1Down:connect(function()
local hitTarget = Mouse.Hit
local newTarg = RoundNumber(hitTarget)
print(newTarg)
cloneWood(newTarg) --once again, mouse.Hit.p or just set the CFrame
end)
end)

2 comments
You can't, you have to use 3 numbers
How would I round a position then?