So I have a working morph, how do I make it so the text label above it shows the players username that is wearing the morph, and when the username removes when the player leaves the game. Help?
How do I get a players username on text by them touching a part?
2 answers
Here I got something for you that my help... Don't ask me why I spent my time making this. xD I didn't have enought space to make everything look clean at the website, so evereywhere I put "--Here" means you got to bind together the text at the second line. I hope you understand some stuff that is in this thing. :D
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent:FindFirstChild("OverHead") == nil then
local player = hit.Parent
local brickOverHead = Instance.new("Part", player)
local guiOverHead = Instance.new("SurfaceGui", brickOverHead)
local nameOverHead = Instance.new("TextBox", guiOverHead)
brickOverHead.Name = ("OverHead")
brickOverHead.Anchored = true
brickOverHead.Transparency = 1
brickOverHead.CanCollide = false
guiOverHead.Face = ("Front")
nameOverHead.Size = UDim2.new(0, 800, 0, 800)
nameOverHead.BackgroundTransparency = 1
nameOverHead.Text = (player.Name) -- What you want it to say here
nameOverHead.Font = ("Cartoon")
nameOverHead.TextColor3 = Color3.new(255, 0, 0)
nameOverHead.TextSize = 100
while true do
brickOverHead.CFrame = CFrame.new(player.Torso.Position)
brickOverHead.Position =
-- Here
hit.Parent:FindFirstChild("Head").Position
-- Here
+ Vector3.new(0, 3, 0)
brickOverHead.Rotation = player.Torso.Rotation
wait()
end
wait(2)
else
end
end
end)
My suggestion to you is to go through all the code and figure out what's happening. :D This may help you understand more of the code and more of scripting in roblox.
I went the loooong way and made everything out of a script. The easiest way may be to make the SurfaceGUI with the text label ready and jut clone it into a character. Good luck with scripting!
~ TheWaterFoox
2 comments
Thank you sooooo much!
No problem. ;D
To find the player name you can look for the right leg to touch the morph and then use parents and child to get to the group and add .Name to revive the name of the group that is the player.
Code Below Can Get The Name:
script.Parent.Touched:connect(function(Hit)
if Hit.Name == 'RightLeg' then
print(Hit.Parent.Name)
end
end
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1 comment
The player's Character has the name. Look through the parts that touched and find it's Parent. Usually the parent will be Character.