I have a surface gui with an adornee of a brick in the workspace. I want to get rid of it using a script that channels through the playergui and deletes it in there. I do that and it gets rid of it, but when the player resets it comes back, and it will come back no matter what i try. Is getting rid of it even possible?
I have asked this before but I actually haven't found a solution yet.
If there was a OnSpawn or OnReset event or function or whatever, I could use that. But I don't know what I could use

4 comments
Sorry about that, I tried
surfacegui:Destroy()??
it comes back
its in playergui