so i want to make a system that rotates the Humanoid root part (or anything that will rotate the character) relevant to the camera only problem is that cframe is sometimes weird and dosent register movement which could acidently kill the character so what ways are there?
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How to rotate character without cframe?
1 answer
✓ Accepted answer
x:SetPrimaryPartCFrame(x:GetPrimaryPartCFrame()*CFrame.Angles(0,math.rad(10),0))
x being a model
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Rotate every single part of the player and then teleport the player's parts to don't let the player be 'broken'