This is a script im converting to r15 from r6, i think i have everything right, but when i test it nothing happens, what is happening to this script or am i missing something?
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait() ; Character = Player.Character
local UpperTorso = Character:WaitForChild'UpperTorso'
local Neck = UpperTorso:WaitForChild("Neck")
local LeftHand = UpperTorso:WaitForChild("Left Hand")
local RightHand = UpperTorso:WaitForChild("Right Hand")
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.AutoRotate = false
local HMR = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
local RC0 = CFrame.new(1, .5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RC1 = CFrame.new(-.5, .5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LC0 = CFrame.new(-1, .5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LC1 = CFrame.new(.5, .5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local NeckC0 = Neck.C0
local NeckC1 = Neck.C1
game:GetService("RunService").RenderStepped:connect(function()
local cf = workspace.CurrentCamera.CFrame.lookVector.Y
local Kek = CFrame.Angles(0, 0, math.asin(Mouse.Origin.lookVector.Y))
RightHand.C1 = RC1 * Kek:inverse()
LeftHand.C1 = LC1 * Kek
Neck.C0 = NeckC0 * CFrame.Angles(math.asin(Mouse.Origin.lookVector.Y), 0, 0):inverse()
HMR.CFrame = CFrame.new(HMR.Position, Vector3.new(Mouse.Hit.p.x, HMR.Position.Y, Mouse.Hit.p.z))
end)

2 comments
Why did you create the "Character" variable, and then rewrite it?
see, its not my script but i want to convert it to r15, once i do it will be my script. should i replace the Character variable with Humanoid?