How do I allow players to save their in game purchases they buy with the in game currency.
My Code for purchasing an item with in game currency (cash)
local plr = game.Players.LocalPlayer
local replicatedstorage = game:GetService("ReplicatedStorage")
script.Parent.MouseButton1Click:connect(function()
if plr.Backpack:FindFirstChild("GravityCoil") or plr.StarterGear:FindFirstChild("GravityCoil") or game.Workspace[plr.Name]:FindFirstChild("GravityCoil") then
script.Parent.Parent.TextLabel.Text = "You have already bought this item!"
wait(3)
script.Parent.Parent.TextLabel.Text = "SHOP"
else
if plr.leaderstats.Cash.Value >= 500000 then
replicatedstorage.GravityCoil:Clone().Parent = plr.Backpack
replicatedstorage.GravityCoil:Clone().Parent = plr.StarterGear
else
local cashrequired = 500000 - plr.leaderstats.Cash.Value
script.Parent.Parent.TextLabel.Text = "You need "..cashrequired.." more money to buy this item"
wait(3)
script.Parent.Parent.TextLabel.Text = "SHOP"
end
end
end)
I made this code to save the cash a player has in my game and it works. How would I use it to also save the in game purchases of a player.
My Purchasable Items are in replicatedstorage.
How would I make sure that the player can keep their purchase so they when they rejoin the game they still have the gear they purchased with in game currency.
CashStore = game:GetService("DataStoreService"):GetDataStore("DataStore")
function PlayerEntered(player)
repeat wait() until player.Character
local stats = Instance.new("IntValue")
stats.Parent = player
stats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Parent = stats
cash.Name = "Cash"
if CashStore:GetAsync("Points_"..player.Name) ~= nil then
cash.Value = CashStore:GetAsync("Points_"..player.Name)
else
cash.Value = 0
end
cash.Changed:connect(function(Val)
CashStore:SetAsync("Points_"..player.Name, Val)
end)
end
game.Players.PlayerAdded:connect(PlayerEntered)
Thank You and help is appreciated

7 comments
http://wiki.roblox.com/index.php?title=Saving_Player_Data
i looked at that but i still didnt understand
it doesnt say how to save purchases
It isn't going to tell you exactly what to do, it gives you the information you need to "build" the script you would use. Read it through a little more "carefully" and think about how you could use it to save a player's purchases.
Hint: Tables!
um
i found a helpful video which answered my question ill post link.