Basically, I can't figure out how to "detect" the player's name and have "PlayersNameHere" be the player's name.
game.Workspace.PlayerHolder.PlayersNameHere
I tried this.
local MarketplaceService = Game:GetService("MarketplaceService")
MarketPlaceService.ProcessReceipt = function(player)
local plrname = player.name
local gwpn = game.Workspace.PlayerHolder
gwpn.plrname.Humanoid.Walkspeed = 25
return Enum.ProductPurchaseDecision.PurchaseGranted
end
(not a localscript) (a serverside script)

1 comment
Have you tried using connect()?