So here I have this code
local pos = script.Parent.Main.BodyPosition
local parent = script.Parent.Parent
mouse = game.Players:GetPlayerFromCharacter(parent):GetMouse()
Cube = script.Parent.Main
wait()
if game.Players:FindFirstChild(parent.Name) then
while true do
wait()
pos.Position = parent.Head.Position + Vector3.new(3.7, -7, 3.7)
end
end
So I've kind of tried a lot and changed position to cframe and stuff also the vector3.new is to not keep it so close to character so that it trails behind. I have tried changing the position's to CFrame and then multiplying that by CFrame.Angles but I can't seem to find a solution so help please..............
If you need a screenshot or how it is moving just ask in comments
