I want my NPC to change faces according to which dialog choice a player selects. I started this script, but it does nothing. I don't know what's wrong. Help?
npcface = game.Workspace.WearyTraveler.Christopher.Head.face
game.Workspace.WearyTraveler.Christopher.Head.DialogChoiceSelected:connect(function(player,choice)
if choice.Name == "DialogOne" then
npcface.Transparency = 1
end
end)
(Also, if there's a way to "disable" the face without making it transparent, that'd be great ;) )
