Hi guys, I've just realized that pathfinding service doesn't include making the NPC jump. I have a solution in mind which is to let my NPC have an antenna (Like an insect) infront of it's leg, so I will make an invisible "Part" in front of my NPC. If the "Part" touches an object in front, it will start making my NPC jump. This will eliminate the problem of climbing stairs.
Below my "Part" i will make yet another "Part" which will be as small as possible(Make it sensitive to smaller gaps. This part must always hit something else it will make the NPC jump. This will help navigate my NPC through crevice or gaps, but with so many touches, it might lag the game, so I will add in a 0.5 sec debouncer after each "Touch"
The Antennas will be communicating with the NPC through remote events. Since these are just ideas, I do not know if it will work., If there are any better solutions out there, mind enlightening me? Thanks a lot!

2 comments
"Paths will not only show where a character needs to walk to reach their goal, but will also show if the character will need to jump to get over gaps."? http://wiki.roblox.com/index.php?title=API:Enum/PathWaypointAction
Ahh, seems like i missed out some stuff. Thanks!