Well this is my script
Player = game.Players.LocalPlayer
mouse = Player:GetMouse()
local function onKeyDown(key)
if key == "f" then
print("Key is Fired")
local Tan = Instance.new("Animation")
Tan.AnimationId = "rbxassetid://1532681406"
local Tanp = Player.Character.Humanoid:LoadAnimation(Tan)
Tanp:Play()
wait(2)
game.Workspace.Test.Anchored = false
game.Workspace.Test.Position = Vector3.new(-25, 227, -32)
wait(5)
game.Workspace.Test.Anchored = true
game.Workspace.Test.Position = Vector3.new(-25, -540, -32)
end
end
mouse.KeyDown:connect(onKeyDown)
How do I do for that part so it's tight by and falls upon me and not by position?
