Well this is my script

Player = game.Players.LocalPlayer
mouse = Player:GetMouse()

local function onKeyDown(key)
    if key == "f" then
	print("Key is Fired")
	local Tan = Instance.new("Animation")
	Tan.AnimationId = "rbxassetid://1532681406"
	local Tanp = Player.Character.Humanoid:LoadAnimation(Tan)
	Tanp:Play()
	wait(2)
	game.Workspace.Test.Anchored = false
	game.Workspace.Test.Position = Vector3.new(-25, 227, -32)
	wait(5)
	game.Workspace.Test.Anchored = true
	game.Workspace.Test.Position = Vector3.new(-25, -540, -32)
end
end
mouse.KeyDown:connect(onKeyDown)

How do I do for that part so it's tight by and falls upon me and not by position?