So I'm trying to find some new ways to protect a game without using those anti-exploits which limits my creativity.
So I'm trying to know how to prevent from being executed by exploiters or hiding them that RemoteSpy doesn't catch them.
I heard using _namecall can prevent it but I didn't see a wiki on that.

1 comment
Remote security is a complex and ongoing art which you are not gonna get a sufficient answer to. This question should go down as opinion based.