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COMMUNITY QUESTION

Best way to protect remotes?

So I'm trying to find some new ways to protect a game without using those anti-exploits which limits my creativity.

So I'm trying to know how to prevent from being executed by exploiters or hiding them that RemoteSpy doesn't catch them.

I heard using _namecall can prevent it but I didn't see a wiki on that.

1 comment

0

Remote security is a complex and ongoing art which you are not gonna get a sufficient answer to. This question should go down as opinion based.

1 answer

I suggest indexing the remote at the start by doing something like this:

local rem = workspace.RemoteFunction;
local f = rem.InvokeServer;

And then when you need to fire it, pcall it like so:

pcall(f,rem,args);

Hope this was helpful.

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