Is there an innate way to change how gravity works in the game, without using the BodyMover objects like BodyForce? For example, changing the direction so instead of falling down, a player would fall to the left.

4 comments

0

Oh nice, you watch khr

0

you cant make anything fall in the X or Z axis, so, you kind of have to use body movers. SIDE TIP: roblox's default gravity level is "196.2", this value can be changed via "workspace.Gravity" or "game.Workspace.Gravity"

0

workspace.Gravity.Value = 0

0

There is not your best bet is to set gravity really low then use BodyForce set to part:GetMass()*196.2 to simulate gravity in a direction