Is there an innate way to change how gravity works in the game, without using the BodyMover objects like BodyForce? For example, changing the direction so instead of falling down, a player would fall to the left.
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Is there a way to chang gravity?
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Oh nice, you watch khr
you cant make anything fall in the X or Z axis, so, you kind of have to use body movers. SIDE TIP: roblox's default gravity level is "196.2", this value can be changed via "workspace.Gravity" or "game.Workspace.Gravity"
workspace.Gravity.Value = 0
There is not your best bet is to set gravity really low then use BodyForce set to part:GetMass()*196.2 to simulate gravity in a direction