UserInputService GUI Transparency problems. Any help here?
Asked by
6 years ago Edited 6 years ago
local player = game.Players.LocalPlayer
local gui = script.Parent
local Open = false
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.R then
if (Open == false) then
print("Open is False!")
for i = 1,0,-0.1 do
gui.BackgroundTransparency = i
wait()
end
Open = true
print("Open is now True!")
elseif (Open == true) then
print("Open is now True!")
for k = 0,1,0.1 do
gui.BackgroundTransparency = k
wait()
end
Open = false
print("Open is False!")
end
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)