I have a model that I am cloning where a rocket lands. However it doesn't spawn how I want it too, instead it spawns on top of parts as if it's colliding.
https://gyazo.com/364b98909d3ae478b0273f208728cc60
Any ideas? I want the dummy inside the cage.
local blockexplode = game.Workspace["Electric cage2"]:Clone()
blockexplode.Parent = game.Workspace
local rockpos = Rocket.Position
local x,y,z = rockpos.x, rockpos.y, rockpos.z
blockexplode:MoveTo(Vector3.new(x,y - 10, z))

1 comment
Model.PrimaryPart.CFrame = CFrame?