I was using touched event , but the problem is when the part that is sensible to touch isnt moving, it requires the other parts (characters, etc..) to move and touching. Problem arrises when the part sensible to touch gets created and CFramed in a position that makes the character inside the part... If the character doesnt move, touch event doesnt get triggered. Is there an alternative solution?
COMMUNITY QUESTION
How should i detect objects inside a part?
2 answers
local Parts = {}
script.Parent.Touched:connect(function(Hit)
local Add = true
for i,v in pairs(Parts) do
if v == Hit then
Add = false
end
end
if Add == true then
table.insert(Parts, Hit)
end
coroutine.resume(coroutine.create(function()
while wait() do
for i,v in pairs(Parts) do
--whatever you want to happen to the part which is defined as v
end
end
end))
end)
script.Parent.TouchEnded:connect(function(Hit)
for i,v in pairs(Parts) do
if v == Hit then
table.remove(Parts,i)
end
end
end)
1 comment
0
so.. I believe this isnt an answer to my question. for that to be activated, it needs a touch event, which isnt triggered in the case of the parts staying still. But thanks
Isn’t there a way besides that messed up geometry scripting?
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3 comments
http://wiki.roblox.com/index.php?title=User:EgoMoose/Articles/GJK_collision_detection
use the parts position, and size. Also the players position to detect if the player is in the part, I hope that helps.
Run a loop in the touched event then use the TouchEnded event to stop it.