Ok so im scripting a game with around 400 players right now. There is constantly data being lost because its being throttled. Im not sure why this is happening. Get async and set asyncs are only used when the player leaves and joins and an autosave every 35 minutes.
Data Stores Being Throttled. What to do?
1 answer
Don't lie, if you tell something like that we search if what you say is true
Throttled isn't an error it's when a scripter doesn't know how to use datastore properly read about datastore uses here
If you do want to use autosave, make it random for every player from 30 seconds to 5 minutes, if you save everything at the same time you will lose a lot of data, I recommend using math.random
4 comments
Im codeving for it
The game is Roblox Battle Royale by IJUSTWASTEDMONEY
Also I do that and since theres around 20 players per game that means there can be 800 asyncs per minute, which is plenty for what my script is doing.
Its fixed I had my repeat in case of failure script messed up. Also doing random 30 seconds to 5 minutes is probably a bad idea bcuz every player could end up saving every 5 second.
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2 comments
How did you get 400 players....
Hes lieing; check his roblox profile.