Ok so im scripting a game with around 400 players right now. There is constantly data being lost because its being throttled. Im not sure why this is happening. Get async and set asyncs are only used when the player leaves and joins and an autosave every 35 minutes.
1) Don't lie, if you tell something like that we search if what you say is true
2) Throttled isn't an error it's when a scripter doesn't know how to use datastore properly read about datastore uses here
3) If you do want to use autosave, make it random for every player from 30 seconds to 5 minutes, if you save everything at the same time you will lose a lot of data, I recommend using math.random