I have a script that clones a LocalScript from ServerStorage to a Player's Backpack. The LocalScript works perfectly fine with no errors if I have it in StarterPack when a Player joins the game, but if I clone the LocalScript into a Player's Backpack after they have joined the game, the LocalScript just simply doesn't work. The LocalScript code has no errors and the Script that is putting the LocalScript into the Player's Backpack is just a simple GUI Button that has a Script in it to do so, the LocalScript DOES go into the Backpack, but then, doesn't work like how it should. Any help?
Edit:
Code:
In the Button's LocalScript:
Button = script.Parent
GUI = script.Parent.Parent
Player = game.Players.LocalPlayer
Button.MouseButton1Click:connect(function()
GUI.Visible = false
Player.leaderstat.Class.Value = script.Parent.Parent.Parent.Background.Description.Class.Value
if Player.leaderstat.Class.Value == "Guardian" then
local Moves = game.ReplicatedStorage.Guardian:Clone()
Moves.Parent = Player.Backpack
wait(0.5)
Moves.Disabled = false
elseif Player.leaderstat.Class.Value == "Warrior" then
local Moves = game.ReplicatedStorage.Warrior:Clone()
Moves.Parent = Player.Backpack
wait(0.5)
Moves.Disabled = false
elseif Player.leaderstat.Class.Value == "Mage" then
local Moves = game.ReplicatedStorage.Mage:Clone()
Moves.Parent = Player.Backpack
wait(0.5)
Moves.Disabled = false
end
In the LocalScript that is being cloned, that isn't working for some reason:
local Player = game.Players.LocalPlayer
local Character = Player.CharacterAdded:Wait()
local mouse = Player:GetMouse()
local Equipped = false
local UsedOnce = false
game:GetService("UserInputService").InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.F and Equipped == false and UsedOnce == false then
---Etc, etc, etc
end)

2 comments
Maybe put move the script to ReplicatedStorage, that worked for me
tried that, didn't work.