So I'm going to explain with comments in my script..
I wrote a Server Script but a part of it doesn't seem to be working
local roundRunning = false
local Intermission = true
local seatOne = game.Workspace.Chair1.Seat
local seatTwo = game.Workspace.Chair2.Seat
local seatThree = game.Workspace.Chair3.Seat
local seatFour = game.Workspace.Chair4.Seat
local seatFive = game.Workspace.Chair5.Seat
local chairSix = game.Workspace.Chair6.Seat
if Intermission == true then
local intermissionHint = Instance.new("Hint", workspace)
for i = 30, 0, -1 do
intermissionHint.Text = "Intermission: "..i
wait(1)
if i == 0 then
wait(1)
intermissionHint:Destroy()
Intermission = false
roundRunning = true
end
end
end
if roundRunning == true then
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.HumanoidRootPart.CFrame = CFrame.new(25.61, 7.989, 11.08)
end
local playersInCurrentGame = {} -- This is a table of players in the current round, I'll work on this later
local playersSeated = {} -- Players seated table THIS IS MY PROBLEM
if seatOne:FindFirstChild("SeatWeld") then -- Here I'm checking for the seat weld that's created when players sit.
RootPartOfPlayer = seatOne.SeatWeld.Part1 -- I'm defining the root part
playerInThisSeat = game.Players:GetPlayerFromCharacter(seatOne.SeatWeld.Part1) -- Here defining the player in the seat
table.insert(playersSeated, playerInThisSeat) -- Here inserting the player into this table
for i,v in pairs(playersSeated) do
print(playersSeated[i].Name) -- Here I'm trying to print who's in the seat (for testing purposes) but it's not printing anything if anyone could help me fix my mistake it would be appreciated
end
end
end

5 comments
I'm not sure but I think you used the wrong thing at line 36? Sorry if this didn't do anything for you.
Quite alright Sir! I'll go try this anyway.
This didn't work, could be my fault though.
Have you used manual weld or this a normal roblox-generated seat?
Roblox generated seat.