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✓ ANSWER ACCEPTED

Sounds do not fade with distance? [SOLVED]

So I have sounds in ReplicatedStorage and sounds in tools, I don't quite understand what emittersize and maxdistance do because no matter how low I set them they still can be heard across the level. Does anyone have any information on how to make the sound positional?

if config.PlaySoundWhenEquipped.Value then
	Tool.Sounds.Equipped:Play()
end

1 comment

0

Try to find a range property

2 answers

✓ Accepted answer

If the sound isn't parented to a part then the sound will not be given 3D parameters. Check if it's parented to a part.

1 comment

0

Will do, ill let you know.

A sound placed in a Part or an Attachment will emit its sound from that part’s Position or the attachment’s WorldPosition.

Ok it works, thanks. Apparently I cannot read lol.

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