c = script.Parent.click
debounce = true
as = Workspace.as
script.Parent.click.ClickDetector.MouseClick:connect(function()
if debounce == true then c.BrickColor = BrickColor.new("Really red")
debounce = false
pp = script.Parent.Barrel.Position
b = Instance.new("Part", game.Workspace)
fire = Instance.new("Fire", b)
b.Name = "Canon Ball"
b.BrickColor = BrickColor.new("Really black")
b.Shape = "Ball"
b.Size = Vector3.new(2, 2, 2)
b.Position = Vector3.new(pp.X, pp.Y , pp.Z)
b.Touched:connect(function(hit)
if hit.Parent then if hit.Parent.Name == barrel then
print "h"
end
else
e = Instance.new("Explosion", b)
e.Position = b.Position
b:Destroy()
print(hit.Name)
end
end)
wait(5)
debounce = true
c.BrickColor = BrickColor.new("Bright green")
end
end)
Ive tried everything. All the body positions, CFrame and I cant get the cannon ball to fire in the direction the cannon is facing. I tried making the cannon ball point in the direction of the cannon but being confined to XYZ I have no idea how to do it. - Thanks

2 comments
Thanks
Btw ill give you credit in my game if I ever finish it