So what I'm trying to do is make it so the when everyone but one person dies before the time's up, that person will be the winner or when 2 or more people survive the round ,they will be the winner.
The problem is, I'm extremely confused.
So what I'm trying to do is make it so the when everyone but one person dies before the time's up, that person will be the winner or when 2 or more people survive the round ,they will be the winner.
The problem is, I'm extremely confused.
This should work
Script:
local diedEvent = Instance.new("RemoteEvent" , game.ReplicatedStorage)
diedEvent.Name = "Died"
local playersalive = game.Players:GetChildren()
diedEvent.OnServerEvent:Connect(function(plr)
local plrname = plr.Name
for i,v in ipairs(playersalive) do
if v.Name == plrname then
table.remove(playersalive , i)
end
end
end)
while true do
wait()
local index = #playersalive
if index == 1 then
print (playersalive)
end
LocalScript:
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
game.ReplicatedStorage.Died:FireServer()
end)
This should require multiple scripts:
game.Players.PlayerAdded:connect(function(Player)
local Plr = Instance.new("StringValue", script.Parent)
Plr.Name = Player.Name
Plr.Value = Player.Name
Player.CharacterAdded:connect(function(Char)
Char.Humanoid.Changed:connect(function(Change)
if Change == "Health" then
if workspace.Countdown.Value > 0 then
if Char.Humanoid.Health <= 0 then
Plr:remove()
if script.Parent:GetChildren()[3] ~= nil then
local Plrs = game.Players:GetChildren()
for i, v in ipairs(Plrs) do
if script.Parent:FindFirstChild(v.Name) ~= nil then
--Player wins
end
end
end
end
end
end
end)
end)
end))
Thanks for providing me with this challenge, I'll use this script myself
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2 comments
This should all be one on the server side.
not rlly