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✓ ANSWER ACCEPTED

How do I make a last player standing script?

So what I'm trying to do is make it so the when everyone but one person dies before the time's up, that person will be the winner or when 2 or more people survive the round ,they will be the winner.

The problem is, I'm extremely confused.

2 answers

✓ Accepted answer

This should work

Script:

local diedEvent = Instance.new("RemoteEvent" , game.ReplicatedStorage)
diedEvent.Name = "Died"

local playersalive = game.Players:GetChildren()

diedEvent.OnServerEvent:Connect(function(plr)
	local plrname = plr.Name
	
	for i,v in ipairs(playersalive) do
		if v.Name == plrname then
			table.remove(playersalive , i)
		end
	end
end)

while true do
wait()
local index = #playersalive
if index == 1 then
print (playersalive)
end

LocalScript:


game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
	game.ReplicatedStorage.Died:FireServer()
end)

2 comments

0

This should all be one on the server side.

0

not rlly

This should require multiple scripts:

  1. Insert a number value (call it Countdown) in workspace 2.Make a countdown for round script A. I won't provide you with one, customize it
  2. In workspace, add a folder called Characters
  3. Add script in it:
game.Players.PlayerAdded:connect(function(Player)
	local Plr = Instance.new("StringValue", script.Parent)
	Plr.Name = Player.Name
	Plr.Value = Player.Name
	Player.CharacterAdded:connect(function(Char)
		Char.Humanoid.Changed:connect(function(Change)
			if Change == "Health" then
				if workspace.Countdown.Value > 0 then
					if Char.Humanoid.Health <= 0 then
						Plr:remove()
						if script.Parent:GetChildren()[3] ~= nil then
							local Plrs = game.Players:GetChildren()
							for i, v in ipairs(Plrs) do
								if script.Parent:FindFirstChild(v.Name) ~= nil then
									--Player wins
								end
							end
						end
					end
				end
			end
		end)
	end)
end))

Thanks for providing me with this challenge, I'll use this script myself

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