Here is my code:
wait(30)
Workspace.Tick:Play()
Workspace.GUIPart.SurfaceGui.Frame.TextLabel.Text = "No one has won? What a Pity..."
Workspace.Funny:Play()
for i, v in pairs(game.Players:GetPlayers()) do
pcall(function() v.Character.Torso.CFrame = CFrame.new(Vector3.new(63, 0, 100)) end)
end
wait(10)
end
elseif script.Parent.Parent.Parent.Character:OnTouched(Workspace.Map1.Touching)then
for i, v in pairs(game.Players:GetPlayers()) do
pcall(function() v.Character.Torso.CFrame = CFrame.new(Vector3.new(63, 0, 100)) end)
Workspace.Tick:Play()
Workspace.GUIPart.SurfaceGui.Frame.TextLabel.Text = "<[NamesNotImplementedYet]> Has Won The Round!"
wait(5)
end
'Tick' and 'Funny' are soundtracks in the game. On the elseif statement, when the players touch a part they spawn back to the lobby and they win. But for some reason mine doesn't work. Anyone help me?

1 comment
Im wondering why the elseif statement is even needed. Considering there is no "if". It may be too advanced for me, but I don't see why it is needed.