So I'm making this hotel check-in system and I need it to check room availability. If there's 2 players in the game and they are both checked in, only one room shows to be checked in. LocalScript

	for i,v in pairs(workspace.CheckInNow.Rooms:GetChildren()) do
		local room = script.Room:Clone()
		room.Text = v.Name
		room.Parent = Main.RA.ScrollingFrame
		if Remote.Function.CheckRA:InvokeServer(v.Name) then
			room.BackgroundColor3 = Color3.fromRGB(255, 67, 70)
			room.BorderColor3 = Color3.fromRGB(255, 67, 70)
		elseif not Remote.Function.CheckRA:InvokeServer(v.Name) then
			room.BackgroundColor3 = Color3.fromRGB(85, 255, 127)
			room.BorderColor3 = Color3.fromRGB(85, 255, 127)
		end
		if v.Name == "Staff" then
			room.BackgroundColor3 = Color3.fromRGB(85, 85, 255)
			room.BorderColor3 = Color3.fromRGB(85, 85, 255)
		end
	end

Script

if workspace.CheckInNow.Rooms:FindFirstChild(room) then
	local a = 'non'
	for i,v in pairs(game.Players:GetPlayers()) do
		if v.Backpack:FindFirstChild(room) or v.Character:FindFirstChild(room) then
			print('room not taken '..room)
			a = true
		elseif not v.Backpack:FindFirstChild(room) and not v.Character:FindFirstChild(room) then
			print('room not taken'..room)
			a = false
		end
	end
	print(a)
	return a
end

No errors, no warnings, nothing.