What's in the title basically..
I have this script in a gun that works fine:
local BV = Instance.new("BodyVelocity",bullet)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = mouse.Hit.lookVector *300
But now I'm working on a special boss that throws rocks at players, and I'm not sure how to set the velocity to the player's torso position..
--v is the players by the way..
local BV = Instance.new("BodyVelocity",rock)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = v.Character.Torso.CFrame.p * 50
--The rock just flyes off to the direction the boss is looking at.
I aprecciate any help!

3 comments
Just use BodyPosition.
i feel your pain man. i hate bodyvelocity and bodyposition. wish I could help
@Elixcore same,problems everywhere.