local debounce = false
local a = script.Parent
local b = script.Parent.Log
local c = script.Parent.Log2
local d = script.Parent.Log3
local e = script.Parent.Log4
local f = script.Parent.Leaves
local g = script.Parent.Leaves2
local h = script.Parent.Leaves3
local i = script.Parent.Leaves4
local hits = 0
local hitsneeded = 4
b.Touched:connect(function(hit)
if not debounce then
debounce = true
debounce = false
end
if hit.Parent.Name == "Basic Axe" then
hits = hits + 1
if hits == hitsneeded then
hits = 0
b.Anchored = false
c.Anchored = false
d.Anchored = false
e.Anchored = false
f.Anchored = false
g.Anchored = false
h.Anchored = false
i.Anchored = false
f.CanCollide = false
g.CanCollide = false
h.CanCollide = false
i.CanCollide = false
end
end
end)
The tree should fall once it reaches 4 hits, but it falls on the first hit which i touch it with the Basic Axe. I was told to add a debounce so I did, still the same thing happens. If I put the "debounce = true" line after the "hits = hits + 1" line, the whole script fails to work and the tree doesn't fall at all. Maybe it's not a problem with the debounce, maybe the script has a problem with the hitsrequired variable and just follows the rest of the script causing the tree to fall?

1 comment
You dont have a wait statement in your wait function. It will go to 4 imeadiatly without waiting.