This glass breaking script only breaks when any object touches it, because it is onTouch. How ever how would i make it were a specific object touches it that is located in the workspace, like the baseplate?
function x(hit)
script.Parent.Anchored = false
script.Parent.GlassSound:Play()
script:remove()
end
script.Parent.Touched:connect(x)

1 comment
Wow thank you, this is helped alot.