So a little more in depth... I am a beginner scripter and I am trying to make it so players can pickup an object from one point and they have to deliver it to another location for money. I have it figured out to where the destination takes away the object and gives money, but after the deliver it they can still stand on the destination brick and get money, is there any way I can make a cool down?
local debounce = false
script.Parent.Touched:Connect(function(hit)
if not debounce then
debounce = true
local plr = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if plr then
local holders = {plr:FindFirstChild("Backpack"), plr:FindFirstChild("StarterGear"), hit.Parent}
plr.leaderstats.Money.Value = plr.leaderstats.Money.Value + 10
for i,v in pairs(holders) do
pcall(function()
for i,v in pairs(v:GetChildren()) do
if v:IsA("BackpackItem") then
v:Destroy()
end
end
end)
end
end
debounce = false
end
end)
