Hey, I'm making a game that takes place in a school with multiple floors--there are sounds playing on the floors, and I want the distance you can hear it to be big enough so that you don't need to be too close to it. However, when I do this, when you go up a floor, you can still hear it from below. Is there a way to make the range of an audio piece smaller vertically than it is horizontally? Or, in the very least, make it so the player can't hear it when their Y position is higher or lower than a certain point?
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Audio distance horizontally to be different than vertically?
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i dont think it is possible, but you might be able to replicate it by detecting the distance and position of the player relative to the part and adjust the "local" sound's volume from there