The parts are to go down. That never happens tho. lines go to the left. 2 blocks for hosts stands go up and one just stays put. Here is the script Trying to get this done by sunday morning.
local TweenService = game:GetService("TweenService")
local lightcontroller = game.ReplicatedStorage.Lights:Clone()
game.Players.PlayerAdded:connect(function(player)
repeat wait() until player.Character
player.Chatted:connect(function(msg)
if player.TeamColor==game.Teams:findFirstChild("Service Manager").TeamColor or player.TeamColor==game.Teams:findFirstChild("Base Manager").TeamColor or player.TeamColor==game.Teams:findFirstChild("Developer").TeamColor or player.TeamColor==game.Teams:findFirstChild("Co-Owner").TeamColor or player.Name=="moo1210" then
if msg == ":lines" then
if workspace.Line1.InUse.Value==true then
workspace.Line1.InUse.Value=false
local Item = game.Workspace.Line1
local goal = {}
goal.Position = Vector3.new(125.76, 989.564, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Line3
local goal = {}
goal.Position = Vector3.new(125.76, 989.564, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Line2
local goal = {}
goal.Position = Vector3.new(125.76, 989.564, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
else
workspace.Line1.InUse.Value=true
local Item = game.Workspace.Line1
local goal = {}
goal.Position = Vector3.new(125.76, 994.014, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Line3
local goal = {}
goal.Position = Vector3.new(125.76, 994.014, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Line2
local goal = {}
goal.Position = Vector3.new(125.76, 994.014, 140.04)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
end
elseif msg == ":hostsstand" then
if workspace.Stand1.Inuse==true then
local Item = game.Workspace.Stand3
local goal = {}
goal.Position = Vector3.new(123.3, 992.904, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Stand2
local goal = {}
goal.Position = Vector3.new(131.23, 992.374, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Stand1
local goal = {}
goal.Position = Vector3.new(127.24, 991.585, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.In)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
else
local Item = game.Workspace.Stand3
local goal = {}
goal.Position = Vector3.new(123.3, 994.155, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Stand2
local goal = {}
goal.Position = Vector3.new(131.23, 994.635, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
wait(3)
local Item = game.Workspace.Stand1
local goal = {}
goal.Position = Vector3.new(127.24, 995.285, 122.32)
local tweeninfo = TweenInfo.new(3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
local tween = TweenService:Create(Item,tweeninfo,goal)
tween:Play()
end
elseif msg == ":lights" then
lightcontroller.Parent = player.PlayerGui
end
end
end)
end)

1 comment
But would this fix the script? Sorry for a really late reply. I didn't look at this post.