The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
What can I use after script.parent:?
1 answer
Many, many things can go after “script.Parent”. “script.Parent” means the parent of the script, like when a script is in a part, “script.Parent” is the part.
You would most likely put properties or functions after script.Parent (Ex:script.Parent.Transparency = 1, script.Parent:Destroy()). You can change or get properties, or you can use a function on the parent of the script. The wiki should tell you all the properties and functions of an object.
It’s hard for me to explain further even though it’s actually a really simple thing to understand, so here is a short tutorial about changing properties that can hopefully explain it more clearly.
2 comments
Thanks but, I am asking what I can put after the colon.
C# Buddy ;)
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5 comments
script.ParentSeems pretty self-explanatory. :| What do you even mean exactly?http://wiki.roblox.com/index.php?title=API:Class/Instance/Parent
You know where destroy is. What else could go there? Could I do script.parent:clone?
^
Parentis the script's parent, or where it's located under. Fromscript.Parent, you're accessing the script's parent where it's located under.This is VERY broad. Literally go on the wiki, search an Instance such as BasePart or a Service, and look under functions. There are quite a lot