there are scripts that run while a player is trying to join a new server and that sometimes prevents players from actually join the game so then the game is impossible to play. i need someone to make a code to add into a script where the script activates when players actually join the game and are ready to play the game .
COMMUNITY QUESTION
how do you make scripts activate when players join and when players are ready to play the game?
2 answers
Theres two ways to do this :
game:GetService("Players").PlayerAdded:connect(function(player)
workspace:WaitForChild(player.Name)
-- Code after character spawned here
end)
Note : The code will run only once and that is when the player first joins the game
or
game:GetService("Players").PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
-- Code after character spawned here
end)
end)
Note : The code will run every time a player respawns and not just the first time joining
use a Playeradded function
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