Hello, i am using pathfinding service to move my npcs around the town following a path of positions one have another.

When the game starts everything runs smooth, but a little later on the npcs start stuttering, like they get to the next waypoint and then its like they have to think about where the next one is, so they move a step, stop, move, stop, move stop, etc.

this script is in the npc model

local pathFindingService = game:GetService('PathfindingService')

local humanoid = script.Parent.Humanoid
local rootPart = script.Parent.HumanoidRootPart

local function moveToPoint(point)
	--Find a path to the destination and get the waypoints for the path
	local path = pathFindingService:FindPathAsync(rootPart.Position, point)
	local wayPoints = path:GetWaypoints()
	
	--Loop through all of the waypoints in the path
	for currentPoint = 1, #wayPoints do
		--Get the next waypoint to move to and move the humanoid towards it
		local waypoint = wayPoints[currentPoint]
		humanoid:MoveTo(waypoint.Position)
		
		--Check the action of the next waypoint. If it is a jump waypoint
		--then make the NPC jump
		if waypoint.Action == Enum.PathWaypointAction.Jump then
			humanoid.Jump = true
		end
		
		--wait until the NPC has reached the next waypoint
		local reachedTarget = humanoid.MoveToFinished:Wait()
	end
end







while wait(7) do	
	moveToPoint(game.Workspace.wg3.pos2.Position)	
	moveToPoint(game.Workspace.wg3.pos3.Position)	
	moveToPoint(game.Workspace.wg3.pos4.Position)
	moveToPoint(game.Workspace.wg3.pos5.Position)
	moveToPoint(game.Workspace.wg3.pos6.Position)	
	moveToPoint(game.Workspace.wg3.pos7.Position)
	moveToPoint(game.Workspace.wg3.pos8.Position)
	wait(7)	
	moveToPoint(game.Workspace.wg3.pos7.Position)
	moveToPoint(game.Workspace.wg3.pos6.Position)
	moveToPoint(game.Workspace.wg3.pos5.Position)
	moveToPoint(game.Workspace.wg3.pos4.Position)
	moveToPoint(game.Workspace.wg3.pos3.Position)
	moveToPoint(game.Workspace.wg3.pos2.Position)
	moveToPoint(game.Workspace.wg3.pos1.Position)						
end