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COMMUNITY QUESTION

How to make camera not follow the player when the player dies?

I want to make the player when he die, the camera not follow the body of the player.

1 answer

One way to do this would be to change the camera's CameraType. In a LocalScript:

local humanoid = thePlayer'sHumanoid
humanoid.Died:connect(function()
	local camera = game.Workspace.CurrentCamera
	-- get the players camera
	camera.CameraType = Enum.CameraType.Fixed
	-- I'm not sure if that's exactly it, you might to change that a bit
end)

And now, when the player dies, the camera will (hopefully) remain in a fixed position.

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