Ok. This time, it seems illogical, as if rbx lua is wrong (for real.)
So i am trying to spawn people where they last left off, and for some odd reason, it chooses random areas to spawn, despite the fact that i tell it to look for a spawn location, INSIDE that instance, instead, the script takes it's own route and looks in a completely different instance.
This is done by changing the RespawnLocation property of a Player
--//Services
local Players = game:GetService('Players')
local RS = game:GetService('ReplicatedStorage')
local ss = game:GetService('ServerStorage')
--//Events
local LoadCharacter = RS:WaitForChild('LoadCharacter')
local LoadGame = RS:WaitForChild('LoadGame')
local StartBeginningCutscene = RS:WaitForChild('BeginningCutscene')
--//Functions
local function LoadData(client)
local Data = client:WaitForChild('Data')
local MaxHealth = Data:WaitForChild('MaxHealth')
local Health = Data:WaitForChild('HealthLeft')
client.Character.Humanoid.MaxHealth = MaxHealth.Value
client.Character.Humanoid.Health = Health.Value
end
LoadGame.OnServerEvent:connect(function(client)
local Data = client:WaitForChild('Data')
local Health = Data:WaitForChild('HealthLeft')
local MaxHealth = Data:WaitForChild('MaxHealth')
local LastLeftOff = Data:WaitForChild('LastLeftOff')
if LastLeftOff.Value ~= 'New File' then
local AreaLeftOff = ss:FindFirstChild(LastLeftOff.Value, true)
AreaLeftOff:Clone().Parent = workspace
client.RespawnLocation = AreaLeftOff:FindFirstChildWhichIsA('SpawnLocation', true)
wait(3)
client:LoadCharacter()
LoadCharacter:FireClient(client)
LoadData(client)
else
LastLeftOff.Value = 'Vati Spring'
local AreaLeftOff = ss:FindFirstChild(LastLeftOff.Value, true)
AreaLeftOff:FindFirstAncestorOfClass('Folder'):Clone().Parent = workspace
client.RespawnLocation = AreaLeftOff:FindFirstChildWhichIsA('SpawnLocation', true)
wait(3)
client:LoadCharacter()
LoadCharacter:FireClient(client)
LoadData(client)
client.Character:WaitForChild('AbleToPerform').Value = true
StartBeginningCutscene:Fire(client)
end
end)
It is set to 'NewFile' yet it spawns randomly. I check the wiki, and it can be set on either server or client, so... What is happening here?
