function arrest(name)
	spawn(function()
	local p = game:GetService("Players"):FindFirstChild(name)
	local char = p.Character 
						local torso = p.Character:FindFirstChild("HumanoidRootPart") 
						local humanoid = p.Character:FindFirstChild("Humanoid")
						if torso and humanoid and not char:FindFirstChild("ADONIS_VAN") then 
							local van = car:Clone()
							if van then
								local function check()
									if not van or not van.Parent or not p or p.Parent ~= game:GetService("Players") or not torso or not humanoid or not torso.Parent or not humanoid.Parent or not char or not char.Parent then
										return false
									else
										return true
									end
								end
								
								--local driver = van.Driver 
								--local grabber = van.Clown 
								local primary = van.Primary
								--local door = van.Door
								local tPos = torso.CFrame
								
								local sound = Instance.new("Sound",primary)
								sound.SoundId = "rbxassetid://258529216"
								sound.Looped = true
								sound:Play()
								
								local chuckle = Instance.new("Sound",primary)
								chuckle.SoundId = "rbxassetid://175964948"
								chuckle.Looped = true
								chuckle.Volume = 0.5
								chuckle:Play()
								
								van.PrimaryPart = van.Primary
								van.Name = "ADONIS_VAN"
								van.Parent = workspace
								humanoid.Name = "NoResetForYou"
								humanoid.WalkSpeed = 0
								sound.Pitch = 1
								
								local music = workspace:FindFirstChild("COPSONG") or Instance.new("Sound",workspace)
								music.Name = "COPSONG"
								music.SoundId = "rbxassetid://132007810"
								music.Volume = 1
								music.Looped = true
								if not music.Playing then music:Play() end
								
								spawn(function()
									while fastwait(0.2) do
										van.Body.Lightbar.Red.PointLight.Enabled = true
										van.Body.Lightbar.Blue.PointLight.Enabled = false
										fastwait(0.2)
										van.Body.Lightbar.Red.PointLight.Enabled = false
										van.Body.Lightbar.Blue.PointLight.Enabled = true
									end
								end)
								
								for i = 1,200 do
									if not check() then
										break
									else
										van:SetPrimaryPartCFrame(tPos*(CFrame.new(-200+i,-1,-7)*CFrame.Angles(0,math.rad(270),0)))
										fastwait(0.001*(i/5))
									end
								end
								
								sound.Pitch = 0.9
								
								fastwait(0.5)
								if check() then
									--door.Transparency = 1
								end
								
								local freeze = Instance.new("Sound",primary)
								freeze.SoundId = "rbxassetid://163732279"
								freeze.Volume = 5
								freeze:Play()
								
								fastwait(3)
								
								if check() then
									torso.CFrame = primary.CFrame*(CFrame.new(0,2.3,0)*CFrame.Angles(0,math.rad(90),0))
								end
								
								fastwait(0.5)
								if check() then
									--door.Transparency = 0
								end
								fastwait(0.5)
								
								sound.Pitch = 1.3
								local gui = Instance.new("ScreenGui")
								local frame = Instance.new("Frame",gui)
								frame.BackgroundTransparency = 1
								frame.BackgroundColor3 = Color3.new(0,0,0)
								frame.Position = UDim2.new(0,0,0,-36)
								frame.Size = UDim2.new(1,0,1,36)
								spawn(function()
									for i = 1,0,-0.01 do
										frame.BackgroundTransparency = i
										fastwait(0.1)
									end
									frame.BackgroundTransparency = 0
								end)
								
								p.CameraMaxZoomDistance = 0.5
								
								torso.Anchored = true
								
								for i = 1,400 do
									if not check() then
										break
									else
										van:SetPrimaryPartCFrame(tPos*(CFrame.new(0+i,-1,-7)*CFrame.Angles(0,math.rad(270),0)))
										torso.CFrame = primary.CFrame*(CFrame.new(0,-0.4,0)*CFrame.Angles(0,math.rad(90),0))
										fastwait(0.1/(i*5))
										
										if i == 270 then
											music.Volume = 5
										end
									end
								end
						

I want to figure out how it works, to expand my knowledge! Can someone maybe label some parts of it for me? Thanks!

1 comment

0

I'll do it later so check later on