local banland={"xMegs"}
game.Players.PlayerAdded:connect(function(newPlayer)
if banland then
banland:Kick()
end
end)
I got stuck on the if statement. Any help?
local banland={"xMegs"}
game.Players.PlayerAdded:connect(function(newPlayer)
if banland then
banland:Kick()
end
end)
I got stuck on the if statement. Any help?
local banland={"xMegs"}
game.Players.PlayerAdded:connect(function(newPlayer)
if newPlayer.Name==banland then
newPlayer:Kick()
end
end)
Sorry if this doesn't work
wait(0)
local banland={"xMegs"}
game:service("Players").PlayerAdded:connect(function(plr)
for i=1,#banland do
if plr.Name:lower()== banland[i]:lower() then
plr:Kick()
end end end)
local banland={"xMegs"}
game.Players.PlayerAdded:connect(function(newPlayer)
for _, list in pairs(banland) do --Iterates through banland.
if newPlayer.Name:lower() == list:lower() then --Checks if name is equal to a string in banland
newPlayer:Kick() --Kicks player
end
end
end)
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