Whats the basic idea of detecting if someone teleported his/her character
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How do you detect if someone teleported?
1 answer
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I am fairly sure that GetPropertyChangedSignal only fires for the HumanoidRootPart position if they have been teleported, so you could try something like this:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local root = char:WaitForChild("HumanoidRootPart")
root:GetPropertyChangedSignal("Position"):Connect(function()
print(plr.Name .. " teleported")
end)
end)
end)
However, it is probably a better idea to make a module script with the code that you want to run when a player teleports, and require that module every time a player is teleported in a script.
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