So I have a animation that runs on a player when a tool is equipped. It doesn't affect the right arm when the tool is equipped though.
Heres my tool script, I don't think it affects this problem though.
local Tool = script.Parent
local Animation = nil
local Track = nil
local Player = game.Players.LocalPlayer
function Equipped()
--set up animation
local Character = Player.Character
Animation = Instance.new("Animation",Character.Humanoid)
Animation.Name = "Axe_Swing"
Animation.AnimationId = "rbxassetid://1464544078"
Track = Character.Humanoid:LoadAnimation(Animation)
wait(2)
Track:Play()
end
function Unequipped()
end
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)

1 comment
Yep that worked. Thanks :)