I have no clue on how i'd make a script that stores all of the players CFrames every 30 seconds and then when i clicked a key, it would change there CFrames to what they were 30 seconds ago. How would i store all the CFrame values is really what im trying to ask.
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How would i store all of the players in the games CFrame?
1 answer
✓ Accepted answer
There are actually a couple ways to do this, but I'll just be explaining one here. Personally, I would keep their Cframe in a table, and then refer to that table when I need to teleport them back.
local function getAllCFrames()
local cframes = {}
for i,v in pairs(game.Players:GetChildren()) do --loop through all players
if v.Character then --if they actaully have a character
local cf = v.Character:FindFirstChild("HumanoidRootpart").CFrame
-- I'm not too sure on the capitalization for /\
cframes[tostring(v.Name)] = cf
-- store's the players cframe in the table, with it's index being the player's name
end
end
return cframes
end
And there you go, a table full of all the player's CFrame values, simply loop through that table and teleport the player to that position when you want.
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1 comment
thank you this is way easier then making and deleting a part